![]() ![]() So some kept saying BIce and sadly i didnt like it. With other parts of the game setup, such as resource distribution, accuracy often makes way for playability.Īh that make sense, yeah having some issues on HoI3 at Steam's Forum and was asking about what is the best historical mods for HoI3. But that's clearly where a lot of players want to see things go.Īnyway, I mention all this because I think Black Ice has never been particularly dedicated to strict historical accuracy, except to the extent that they want the proper aircraft and armored vehicles in the tech trees, sporting more or less accurate stats. I really dislike this myself, since it causes Paradox to put more effort into creating alt-history NF trees for countries like Latvia and Turkey than revising the way that the major countries are set up and played. Since then, HOI has evolved in more of a Europa Universalis direction, where you can take on different second- or third-tier countries and try to guide them through the war. I may be mis-remebering the sequence, but I believe it was from the CORE mod that the really superb spin-off game Arsenal of Democracy was created. ![]() HOI2 (and especially the CORE mod) were kind of their epitome of historical scripting, using a lot of events to drive the action. One of the most basic issues that HOI faces is the balance between historical accuracy and sandboxey alt history. I think that's a good reason to give it a spin. But I find that I can get an interesting and (reasonably) challenging game, no matter which of the six major nations I play. Given how poorly the game engine's AI performs, of course, there's only so much any mod can do. Where I think Total War really shines is in terms of the effort they have put into improving the AI's behavior. ![]() Same with the array of decisions available to different combatants. Total War has also gone its own way with different nations' NF trees - not to remake them completely, but there are visible differences. Thankfully - in my opinion, anyway - they scaled back a bit Black Ice's really over-the-top differentiation of various kinds of equipment. For example, a lot of the same thinking goes into divisional templates and the different kinds of equipment. So if you compare the two, it is obvious that the basic blueprint of the two mods is the same. The makers of that mod originally were a group who split off from the Black Ice. I also though the play balance was good - for my money, it was probably the best SP mod in HOI3.įor HOI4, I would suggest that you look at the Total War mod. To me, it was highly reminiscent of the famous CORE mod from HOI2, which was a big plus for me. BI's detailed parsing of different kinds of equipment was also not liked by some players. Its tech trees and research options were very detailed and that's what turned a lot of people off. In its HOI3 edition, I liked it because of the many different ways it allowed you to design your forces. I played Black Ice a lot in HOI3, but didn't really do much with it in HOI4. ![]()
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